The recent report by Eurogamer has unveiled that UK retailer GAME is set to discontinue its trade-in service from February 16th. This marks a significant shift for the business, which has long been recognized for its trade-in program, allowing customers to exchange their used physical games for store credit. Despite the absence of an official statement from GAME, the news has been substantiated by staff members across numerous branches.
The news of GAME’s decision to halt trade-ins evokes a sense of nostalgia for many individuals who have been part of the retailer’s journey. Despite being a part of many people’s childhoods and serving as a go-to destination for trading in games, the decline of GAME has been inevitable. The future of the retailer appears challenging, especially considering its tendency to price new releases higher than other retailers.
Adapting to Transformation
Over the years, GAME has been compelled to adapt its business model in response to the gradual decline of physical games. The diminishing popularity of physical games has prompted GAME to diversify its offerings by incorporating an array of board games and video game-related merchandise, emphasizing a growing collection of Funko Pops. Although the retailer intends to continue selling physical games unlike certain supermarkets, such as ASDA and Tesco, which have significantly reduced or ceased their stock of physical video games. According to Nick Arran, the CEO of GAME, the company is committed to maintaining its presence in the market by asserting the value of physical video games. However, the current appearance of GAME stores, resembling more of a toyshop than a video game store, suggests a shift in focus from second-hand games to other products. Additionally, comments from a former GAME manager have pointed out technical challenges associated with the introduction of new tills, potentially influencing the decision to end the trade-in service.Implications of the Decision
The cessation of the trade-in service has raised questions about the fate of other aspects of the business, including the GAME rewards scheme, gift cards, and digital products. Furthermore, it has been noted that the transition from a predominant focus on used games to toys can be attributed to a favorable deal with Hasbro secured by Frasers Group, the parent company of GAME.Also Read: Is a New Quake Game on the Horizon? MachineGames Drops Major Hint During Developer Direct